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[CS:GO] Mod Weapon Plugini

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Eklenti İsmi : Mod Weapon
Yapımcısı : komashchenko
Sürüm : 1.1
Açıklama : Sunucudaki silahların özelliklerini değiştirmenize olanak sağlar. Örneğin silah elindeyken ne kadar hızlanacağınızı yada silah mermi kapasitelerinin kaç olacağı gibi..


Gereksinimler ;

Kurulumu ;

mod_weapon.zip içerisindeki klasörleri csgo/addons/sourcemod içine yükleyin.

Daha sonra configs klasöründeki mod_weapons.ini dosyasını kendinize göre düzenleyin. Altta vermiş olduğum listeden istediğinizi değiştirebilirsiniz bazıları çalışmayabilir.
Ayarlar yapıldıktan sonra sunucunuzu yeniden başlatın.

Not :
Dosyanın içinde hazır olarak silahların mermileri sıfır olarak verilmiştir.

[/size]
PHP:
0: vtable
4: weapon name // char*
8: defination index // word
10: ? // byte // result of call 0 virtual of self i.e. sub_A7E790 // usually 1
12: ? // -1 at start // assign *(GetItemSchema() + 44) // usually 2
16: pointer to ItemDefination
20: "primary clip size" attribute
24: "secondary clip size" attribute
28: "primary default clip size" attribute
32: "secondary default clip size" attribute
36: "primary reserve ammo max" attribute
40: "secondary reserve ammo max" attribute
140: the defualt name
144: "allow hand flipping" attribute // byte
145: "model right handed" attribute // byte
146: "is melee weapon" attribute // byte
147: just 1 // byte
148: just 1
// 0x1 "itemflag select on empty" attribute
// 0x2 "itemflag no auto reload" attribute
// 0x4 "itemflag no auto switch empty" attribute
// 0x8 "itemflag limit in world" attribute
// 0x10 "itemflag exhaustible" attribute
// 0x20 "itemflag do hit location dmg" attribute
// 0x40 "itemflag no ammo pickups" attribute
// 0x80 "itemflag no item pickup" attribute
152: item flags
156: "weapon weight" attribute
192: "rumble effect" attribute
//according sub_A7E790 (linux)
204: "ingame price" attribute
208: "kill award" attribute
212: alias // char*
216: "cycletime" attribute
220: "cycletime alt" attribute
224: "time to idle" attribute
228: "idle interval" attribute
232: "is full auto" attribute
236: "damage" attribute
240: "armor ratio" attribute
244: "bullets" attribute
248: "penetration" attribute
252: "flinch velocity modifier large" attribute
256: "flinch velocity modifier small" attribute
260: "range" attribute
264: "range modifier" attribute
268: "throw velocity" attribute
// think 272-280 is array[3]
272: ?
276: ?
280: ?
284: "has silencer" attribute
288: "silencer model" attribute
292: "crosshair min distance" attribute
296: "crosshair delta distance" attribute
300: "max player speed" attribute
304: "max player speed alt" attribute
308: "spread" attribute
312: "spread alt" attribute
316: "inaccuracy crouch" attribute
320: "inaccuracy crouch alt" attribute
324: "inaccuracy stand" attribute
328: "inaccuracy stand alt" attribute
332: "inaccuracy jump initial" attribute
336: "inaccuracy jump" attribute
340: "inaccuracy jump alt" attribute
344: "inaccuracy land" attribute
348: "inaccuracy land alt" attribute
352: "inaccuracy ladder" attribute
356: "inaccuracy ladder alt" attribute
360: "inaccuracy fire" attribute
364: "inaccuracy fire alt" attribute
368: "inaccuracy move" attribute
372: "inaccuracy move alt" attribute
376: "inaccuracy reload" attribute
380: "recoil seed" attribute
384: "recoil angle" attribute
388: "recoil angle alt" attribute
392: "recoil angle variance" attribute
396: "recoil angle variance alt" attribute
400: "recoil magnitude" attribute
404: "recoil magnitude alt" attribute
408: "recoil magnitude variance" attribute
412: "recoil magnitude variance alt" attribute
416: "recovery time crouch" attribute
420: "recovery time stand" attribute
424: "recovery time crouch final" attribute
428: "recovery time stand final" attribute
432: "recovery transition start bullet" attribute
436: "recovery transition end bullet" attribute
440: "unzoom after shot" attribute // byte
441: "hide view model zoomed" attribute // byte
444: "zoom levels" attribute
448: "zoom fov 1" attribute
452: "zoom fov 2" attribute
456: "zoom time 0" attribute
460: "zoom time 1" attribute
464: "zoom time 2" attribute
468: ?
472: ?
476: "addon scale" attribute
480: ? // pointer
484: ? // pointer
488: "tracer frequency" attribute
492: "tracer frequency alt" attribute
496: ? // pointer
500: ? // pointer
508: ? // pointer
504: ? // pointer
512: ? // pointer
516: "heat per shot" attribute
520: "zoom_in_sound" attribute // str pointer
524: "zoom_out_sound" attribute // str pointer
528: "inaccuracy pitch shift" attribute
532: "inaccuracy alt sound threshold" attribute
536: "bot audible range" attribute
540: ?
544: ?
548: "wrong team msg" attribute
552: "has burst mode" attribute // byte
553: "is revolver" attribute // byte
554: "cannot shoot underwater" attribute // byte

Örnek ayar bloğu;
PHP:
    "weapon_deagle"
    {
        "20"    "0"
        "40"    "0"
    }
 

Ekli dosyalar

  • mod_weapon.zip
    7 KB · Görüntüleme: 0
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